![]() will not let Danny out due to "unresolved feelings." The two question that reasoning as they progress. ![]() At one point, Doc tells Danny that C.R.U.S.H. With the help of his best friend and protégé, Danny (who recurrently corrects Doc throughout the game), he enters his mind as his subject to C.R.U.S.H., but after a few tests, Danny is trapped inside C.R.U.S.H., where he can collect his lost marbles (which will unlock new dressing gowns/robe designs) and facing his fears in the form of monsters (i.e. He uses a tape recorder for his scientific narrative on the experiment. 3DS version ĭoctor 'Doc' Doccerson (instead of Reubens in the PSP version), is infuriated that all of his inventions failed, but today he 'shall surpass them all' with his latest invention, C.R.U.S.H. seems to attack Danny's mind, with Reubens panicking and Danny's life on the line while the screen fades to black. Right when Reubens begins to snap Danny out of hypnosis, C.R.U.S.H. Reubens is disgusted that his treatment was a complete waste and that Danny ruined his machine due to such a petty issue, but tells him he's cured. Danny discovers that his childhood fears at that time, principally his nyctophobia, are the real cause of his insomnia. In the end, Danny reveals that he was left home alone during his parents' date night, with disturbing shadows of the night leaving Danny traumatized. Reubens snaps at Danny for wearing out his machine further, and regresses Danny all the way to his childhood, when he was only six years old, against Danny's own will. When Danny returns to the lab a fourth time after none of these prove to be the case, Dr. Danny starts recounting key moments in his life that may have contributed to his insomnia: Moving into his first apartment and his suffering job as a chef in the city, his love life some few years ago at the beach with a girl named Tina (which unfortunately ended in him being jilted), and the time he went to a local funfair alone as a young boy, where he ended up assaulted by a group of thugs. The device's helmet places Danny under hypnosis, during which he can regain control of his sanity by collecting his lost marbles, and facing his primal fears in the form of monsters (i.e. Reubens, who treats Danny with his Cognitive Regression Utilizing pSychiatric Heuristics (C.R.U.S.H.) device, which has a sentient female persona. He is admitted to a mental institution for it, where he consults a mad scientist, Dr. The protagonist of the game, a young man named Danny, suffers from chronic insomnia caused by worry, stress, and repressed memories. While Crush and its Nintendo 3DS port CRUSH3D retain the same gameplay mechanics and premise, the two versions feature different plots. A port of the game for the Nintendo 3DS called CRUSH3D was announced in January 2011 and was made available in January 2012 in Europe in February 2012 in Australia and in March 2012 in North America. Though Crush won several gaming awards, including PSP game of the month, it failed to meet the developer's sales expectations. Crush received positive reviews upon release, with critics praising its incorporation of this dimension-shifting component alongside other aspects of the game presentation. This element was noted by critics to be similar to one in Super Paper Mario, also released in 2007, though the Zoë Mode team had envisioned the concept five years prior. Escher, requires the player to control Danny as he collects his "lost marbles" and other thoughts.Ĭrush 's primary gameplay feature involves manipulating each game level between 3D and 2D views, allowing the player to reach platforms and locations inaccessible from within a different view. Each level of the game, representing events from Danny's life and inspired by artists such as Tim Burton and M.C. Its protagonist is Danny, a young man suffering from insomnia, who uses an experimental device to explore his mind and discover the cause of his sleeplessness. Crush is a 2007 puzzle-platform game developed by Kuju Entertainment's Zoë Mode studio and published by Sega for the PlayStation Portable.
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